Berlin based XR artist Aubrey Heichemer built a world in VR with a 360 video and shared the whole process of how she created it;  from camera- and program-choices over site specific sets she built to dealing with movement in the environment. A brilliant piece to get inspired and learn from!

“This is process documentation from my most recent project in VR using Unity and 360 Video. This project took me 6 months from beginning to end. It included a shoot at a concrete factory, betOnest, with collaborators, a weekend at VR camp with artists and engineers, and many many hours alone in my studio. I’m documenting the steps so that more artists and scumbags can understand the process of world building in VR. …” 


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